
In HLL, the Artillery role fires from fixed howitzers, and hitting targets means dialing in the correct elevation (in mils) for a given distance to the target—exactly the range-to-elevation conversion your equations produce. Players typically get a distance from a spotter or map recon, then need the gun setting fast before the target moves. The faction split (US, Allied/Commonwealth, Soviet) matters because each faction's howitzer has different ballistics, which is why you built three separate equations.
Here's a rewritten description aimed squarely at HLL players:


In HLL, the Artillery role fires from fixed howitzers, and hitting targets means dialing in the correct elevation (in mils) for a given distance to the target—exactly the range-to-elevation conversion your equations produce. Players typically get a distance from a spotter or map recon, then need the gun setting fast before the target moves. The faction split (US, Allied/Commonwealth, Soviet) matters because each faction's howitzer has different ballistics, which is why you built three separate equations.
Here's a rewritten description aimed squarely at HLL players:
Just dotting the i's and crossing the t's.
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